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        <title>exodus arcana</title>
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       <dc:date>2026-04-06T14:02:22+00:00</dc:date>
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        <title>arcana:paragons</title>
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        <description>Paragons

Paragons are deific manifestations
of condensed magic, each with its own
flavor and charge. They are worshipped
by gods as some and revered by most as
the first and foremost among the folk
of each domain. 

Paragons form in many ways over the
course of aeons, but they are typically
a long-term effect of persistent confluences —
naturally forming, metaphysical pools of
gradually growing and condensing magic.</description>
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        <title>arcana:sky</title>
        <link>https://exodus.mage.city/doku.php?id=arcana:sky&amp;rev=1661967111&amp;do=diff</link>
        <description>Skymagic

Skymagic bears two elemental charges — air and water. Air-charged magic is aether, and water-charged magic is ichor. 

In the cycle of arcana, water douses fire and begets smoke, which rises through the air to the sky. Aether takes on the flavor of the Sky domain as it reaches its highest point in the cycle.  Aether becomes ichor as air and water form clouds. Wood consumes the light and air of the sky, which in turn begets rain that brings water to sward and weald.</description>
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        <title>arcana:smoke</title>
        <link>https://exodus.mage.city/doku.php?id=arcana:smoke&amp;rev=1662131459&amp;do=diff</link>
        <description>Smokemagic bears two elemental 
charges — fire and air. Fire-charged 
magic is mana, and air-charged magic 
is aether.

In the cycle of arcana, water quenches the
roaring flame, bearing billowing steam and
smoldering smoke upward on the wind
to the air. Mana takes on the flavor 
of the Smoke domain as crosses the midpoint 
of its ascent in the cycle. Mana becomes 
aether as a dying fire draws smoke upward
on the wind.</description>
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        <dc:date>2022-09-02T01:53:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arcana:spark</title>
        <link>https://exodus.mage.city/doku.php?id=arcana:spark&amp;rev=1662083592&amp;do=diff</link>
        <description>Sparkmagic bears two elemental 
charges — metal and fire. Metal-charged 
magic is azoth, and fire-charged magic 
is mana.

In the cycle of arcana, bellowing air fans 
the striking spark of metal and ignites the
flames of fire. Azoth takes on the flavor 
of the Spark domain as it begins its ascent 
in the cycle. Azoth becomes mana
as air fuels the spark of metal.</description>
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        <dc:date>2022-09-01T14:49:48+00:00</dc:date>
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        <title>arcana:stone</title>
        <link>https://exodus.mage.city/doku.php?id=arcana:stone&amp;rev=1662043788&amp;do=diff</link>
        <description>Stonemagic bears two elemental 
charges — earth and metal. Earth-charged 
magic is arche, and metal-charged magic 
is azoth.

In the cycle of arcana, refining fire heats 
the forge of the earth and smelts the ores
of stone into metal. Arche takes on the flavor 
of the Stone domain as it reaches its lowest 
point in the cycle. Arche becomes azoth 
as fire refines metal from ore.</description>
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        <dc:date>2022-09-01T14:53:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arcana:swamp</title>
        <link>https://exodus.mage.city/doku.php?id=arcana:swamp&amp;rev=1662044008&amp;do=diff</link>
        <description>Swampmagic bears two elemental 
charges — wood and earth. Wood-charged 
magic is soma, and earth-charged magic 
is arche.

In the cycle of arcana, the reaper's blades 
cut down wood, stalk, and 
vine, bringing death to the swamp, 
which bears the rot and decay that 
returns life to the soil of the earth.
Soma takes on the flavor of the Swamp domain 
as it crosses the midpoint of the cycle's
descent. Soma becomes arche as 
time turns wood to soil.</description>
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        <dc:date>2022-09-01T14:51:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arcana:sward</title>
        <link>https://exodus.mage.city/doku.php?id=arcana:sward&amp;rev=1662043906&amp;do=diff</link>
        <description>Swardmagic bears two 
elemental charges — water and wood. 
Water-charged magic is ichor, and
wood-charged magic is soma.

In the cycle of arcana, the soil of the 
earth drinks water and begets the life 
of the sward, which bears the stalk 
and leaf that over time become wood.
Ichor takes on the flavor of the Sward 
domain as it begins its descent in the 
cycle. Ichor becomes soma as water 
and seed form trees. Metal cuts down
the stalk and trunk of the sward, which in 
turn begets rot that begin…</description>
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