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        <description>Paragons

Paragons are deific manifestations
of condensed magic, each with its own
flavor and charge. They are worshipped
by gods as some and revered by most as
the first and foremost among the folk
of each domain. 

Paragons form in many ways over the
course of aeons, but they are typically
a long-term effect of persistent confluences —
naturally forming, metaphysical pools of
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        <title>folk:humans</title>
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        <description>Humans

Humans are peculiar among folk in
that they are born with no arcane flavor
and no elemental charge. They favor
no particular domain. Though they are
primarily considered beings of the 
physical world, they possess an unusual
soul that interacts with the unseen 
world, even without conscious effort
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        <title>arcana - [Folk] </title>
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        <description>Arcana of the World



Sky Domain

	*  High Transitory
	*  Intuitive
	*  Wood × Air » Water
	*  Wood, Light, Air, Rain, Water
	*  Casters: Druid/Bard

Associated with weather, divination, 
astrology, dowsing.

Folk

Skyfolk physical attributes 
become adapted to their habitat, 
feathers for sky, scales for sea.</description>
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        <description>Smokemagic bears two elemental 
charges — fire and air. Fire-charged 
magic is mana, and air-charged magic 
is aether.

In the cycle of arcana, water quenches the
roaring flame, bearing billowing steam and
smoldering smoke upward on the wind
to the air. Mana takes on the flavor 
of the Smoke domain as crosses the midpoint 
of its ascent in the cycle. Mana becomes 
aether as a dying fire draws smoke upward
on the wind.</description>
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        <description>Smokefolk

The Smoke domain consists in the 
in the supple fabric of the unseen
world of spirit, drawing nearest to the 
tangible world of flesh and bone when
the dark of the night shades and the fog
of smoke and ash conceals. Smokefolk tend 
to feel at home in the soft places of the
world, most of all during the night. They
can create tangible bodies for themselves
by force of will and greatness of spirit.</description>
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        <dc:creator>aaron (aaron@undisclosed.example.com)</dc:creator>
        <title>arcana:spark - created</title>
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        <description>Sparkmagic bears two elemental 
charges — metal and fire. Metal-charged 
magic is azoth, and fire-charged magic 
is mana.

In the cycle of arcana, bellowing air fans 
the striking spark of metal and ignites the
flames of fire. Azoth takes on the flavor 
of the Spark domain as it begins its ascent 
in the cycle. Azoth becomes mana
as air fuels the spark of metal.</description>
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        <title>folk:spark</title>
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        <description>Sparkfolk

The Spark domain consists in the 
in the rigid scaffolding of the unseen
world of spirit, drawing nearest to the 
tangible world of flesh and bone when
the light of the sun shines and the heat
of flame and fire glows. Sparkfolk tend 
to feel at home in the hard places of the
world, most of all during the day. They
can touch the physical world only through
inhabiting non-living objects.</description>
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        <title>folk:stone - [Metal] </title>
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        <description>Stonefolk

The Stone domain consists in the 
barren wastes and underground places 
of the world where the rock of the earth 
is bare, the sky is distant, and greenery 
is sparse. Stonefolk tend to feel at home
in the sandy and rocky deserts, caverns,
and canyons of the world.</description>
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        <description>Swardmagic bears two 
elemental charges — water and wood. 
Water-charged magic is ichor, and
wood-charged magic is soma.

In the cycle of arcana, the soil of the 
earth drinks water and begets the life 
of the sward, which bears the stalk 
and leaf that over time become wood.
Ichor takes on the flavor of the Sward 
domain as it begins its descent in the 
cycle. Ichor becomes soma as water 
and seed form trees. Metal cuts down
the stalk and trunk of the sward, which in 
turn begets rot that begin…</description>
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        <description>Stonemagic bears two elemental 
charges — earth and metal. Earth-charged 
magic is arche, and metal-charged magic 
is azoth.

In the cycle of arcana, refining fire heats 
the forge of the earth and smelts the ores
of stone into metal. Arche takes on the flavor 
of the Stone domain as it reaches its lowest 
point in the cycle. Arche becomes azoth 
as fire refines metal from ore.</description>
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