Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| folk [2022/08/31 13:58] – aaron | folk [2022/08/31 15:22] (current) – turq | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Folk ====== | ====== Folk ====== | ||
| - | The folk of Exodus are classified into seven major clades called **flavors**, | + | The folk of Exodus are classified into seven major clades called **flavors**, |
| - | ===== Sky ===== | + | |
| - | + | * [[folk: | |
| - | The **Sky** domain consists in the high places of firmament. Within the world, the firmaments comprise the //Loft// and the // | + | * [[folk: |
| - | + | * [[folk:stone|Stonefolk]] | |
| - | Skyfolk tend to feel at home in the mountains, plateaus, steppes, and highlands of the world. Seafolk, in turn, tend to feel at home in the island lagoons, bays, reefs, and shallows of the oceans. | + | * [[folk:spark|Sparkfolk]] |
| - | + | * [[folk:smoke|Smokefolk]] | |
| - | ==== Air ==== | + | * [[folk: |
| - | + | ||
| - | **Air**-charged magic — or **aether** — flows upward to the Sky. Air-charged Skyfolk include kindreds with affinities for aetherial phenomena, such as wind, lightning, light, and breath. | + | |
| - | + | ||
| - | * [[folk:sky: | + | |
| - | + | ||
| - | * [[folk:sky:sylphs|Sylphs]] | + | |
| - | + | ||
| - | * [[folk:sky:avians|Avians]] | + | |
| - | + | ||
| - | ==== Water ==== | + | |
| - | + | ||
| - | **Water**-charged magic — or | + | |
| - | + | ||
| - | + | ||
| - | Skyfolk physical attributes become adapted to their habitat, feathers for sky, scales for sea. | + | |
| - | + | ||
| - | Air-charged Skyfolk resemble angels, celestials, and sylphs. | + | |
| - | + | ||
| - | Water-charged Skyfolk, also called Seafolk, resemble merfolk, undines, nereids, and naiads. | + | |