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| arcana [2022/08/26 01:23] – [Swampmagic] turq | arcana [2022/09/02 15:42] (current) – [Folk] aaron | ||
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| - | ===== Skymagic | + | ===== Sky Domain |
| - | + | ||
| - | + | ||
| - | Skyfolk physical attributes become adapted to their habitat, feathers for sky, scales for sea. | + | |
| - | + | ||
| - | Air-charged Skyfolk resemble angels, celestials, and sylphs. | + | |
| - | + | ||
| - | Water-charged Skyfolk, also called Seafolk, resemble merfolk, undines, nereids, and naiads. | + | |
| - | + | ||
| - | Associated with weather, divination, astrology, dowsing. | + | |
| + | <div infobox> | ||
| * High Transitory | * High Transitory | ||
| * Intuitive | * Intuitive | ||
| * Wood × Air » Water | * Wood × Air » Water | ||
| * Wood, Light, Air, Rain, Water | * Wood, Light, Air, Rain, Water | ||
| + | * Casters: Druid/Bard | ||
| + | </ | ||
| - | Druid, Bard: Humans who practice Skymagic must learn to understand or manipulate magical flows Skyfolk by observing their effects on the world around them. | + | Associated with weather, divination, |
| + | astrology, dowsing. | ||
| - | Divining answers comes from observing, creating magical effects comes from moving and arranging physical objects that change the natural flows. They may also learn other methods of guiding flows, e.g. music. | + | ==== Folk ==== |
| - | The Sky Domain is all about knowing and guiding the natural cycles of magic flowing through the world. | + | [[folk: |
| + | become adapted to their habitat, | ||
| + | feathers for sky, scales for sea. | ||
| - | ===== Swardmagic ===== | + | Air-charged Skyfolk resemble |
| + | [[folk: | ||
| + | Water-charged Skyfolk, also called | ||
| + | Seafolk, resemble merfolk, undines, | ||
| + | nereids, and naiads. | ||
| - | Swardfolk take on the attributes and powers of other living things. | + | Skyshifted [[folk: |
| + | wings, underwater breathing, enhanced | ||
| + | sight, sensitivity to changes in | ||
| + | weather, etc. | ||
| - | Water-charged Swardfolk, also called Beastfolk, resemble therianthropes, | + | ==== Magic ==== |
| - | Wood-charged Swardfolk, also called Treefolk, resemble treants | + | The [[arcana: |
| + | about knowing | ||
| + | natural cycles of magic flowing | ||
| + | through the world. | ||
| - | Associated with life and growth, augmentation, enhancement. | + | Divining answers comes from |
| + | observing, creating magical effects | ||
| + | comes from moving and arranging | ||
| + | physical objects that change the | ||
| + | natural flows. They may also learn | ||
| + | other methods of guiding flows, e.g. | ||
| + | music. | ||
| + | Humans who practice Skymagic must | ||
| + | learn to understand or manipulate magical | ||
| + | flows Skyfolk by observing their effects | ||
| + | on the world around them. | ||
| + | |||
| + | ===== Sward Domain ===== | ||
| + | <div infobox> | ||
| * Falling Absorptive | * Falling Absorptive | ||
| * Rational | * Rational | ||
| * Earth × Water » Wood | * Earth × Water » Wood | ||
| * Earth, Soil, Water, Leaf, Wood | * Earth, Soil, Water, Leaf, Wood | ||
| + | * Casters: Witch/ | ||
| + | </ | ||
| - | Witch, Ranger: Humans who practice Swardmagic use augury, herblore, and witchcraft. | + | Associated with life and growth, |
| + | augmentation, enhancement. | ||
| - | The Sward Domain is all about absorbing magical energies into oneself, infusing them into others or into familiar spirits. | + | ==== Folk ==== |
| - | ===== Swampmagic ===== | + | [[folk: |
| + | attributes and powers of other living | ||
| + | things. | ||
| + | Water-charged Swardfolk, also called | ||
| + | Beastfolk, resemble yokai, fauns, | ||
| + | satyrs, and taurs. | ||
| - | Swampfolk may be evocative of the undead, but are not actually undead. They can feed on living energy. | + | Wood-charged Swardfolk, also called |
| + | Treefolk, resemble treants and dryads. | ||
| - | Wood-charged Swampfolk resemble curupira and baba yaga. | + | Swardshifted humans may acquire |
| + | beastly or plantish traits, such as animal | ||
| + | ears, or an ability to shapeshift, etc. | ||
| - | Earth-charged Swampfolk resemble trolls. | + | ==== Magic ==== |
| - | Associated with death, decay, atrophy, recycling, repurposing. | + | The [[arcana: |
| + | all about absorbing magical energies | ||
| + | into oneself, infusing them into others | ||
| + | or into familiar spirits. | ||
| - | Wizard: | + | Humans who practice |
| + | use augury, herblore, and witchcraft. | ||
| + | ===== Swamp Domain ===== | ||
| + | |||
| + | <div infobox> | ||
| * Falling Emissive | * Falling Emissive | ||
| * Intuitive | * Intuitive | ||
| * Metal × Wood » Earth | * Metal × Wood » Earth | ||
| * Metal, Death, Wood, Decay, Earth | * Metal, Death, Wood, Decay, Earth | ||
| + | * Casters: Wizard/ | ||
| + | </ | ||
| - | The Swamp Domain is all about leeching magical energies out of living things or collecting, transforming, and repurposing | + | Associated with death, decay, atrophy, |
| + | recycling, repurposing. | ||
| - | ===== Stonemagic ===== | + | ==== Folk ==== |
| + | [[folk: | ||
| + | evocative of the undead, but are not | ||
| + | actually undead. They can feed on | ||
| + | living energy. | ||
| - | Stonefolk are the various subterranean folks. | + | Wood-charged Swampfolk resemble |
| + | curupira and baba yaga. | ||
| - | Earth-charged | + | Earth-charged |
| + | [[folk: | ||
| - | Metal-charged Stonefolk | + | Swampshifted humans may resemble |
| + | vampires or liches, etc. | ||
| - | Associated with industry, development, | + | ==== Magic ==== |
| - | Alchemist, Artificer: Humans who practice Stonemagic create | + | The Swamp Domain is all about |
| + | leeching | ||
| + | living things or collecting, transforming, | ||
| + | and repurposing spent magical energies. | ||
| + | Humans who practice Swampmagic | ||
| + | release stored magic from living things. | ||
| + | |||
| + | ===== Stone Domain ===== | ||
| + | |||
| + | <div infobox> | ||
| * Low Transitory | * Low Transitory | ||
| * Rational | * Rational | ||
| * Fire × Earth » Metal | * Fire × Earth » Metal | ||
| * Fire, Heat, Earth, Ore, Metal | * Fire, Heat, Earth, Ore, Metal | ||
| + | * Casters: Alchemist/ | ||
| + | </ | ||
| - | The Stone Domain is about understanding | + | Associated with industry, development, |
| + | law, and order. | ||
| - | ===== Sparkmagic ===== | + | ==== Folk ==== |
| + | [[folk: | ||
| + | subterranean folks. | ||
| - | Sparkfolk are incorporeal spirits that cannot interact with the physical world without inhabiting some physical substance. They cannot inhabit living things. | + | Earth-charged Stonefolk resemble |
| + | gnomes. | ||
| - | Metal-charged | + | Metal-charged |
| + | kobolds, goblins, and gremlins. | ||
| - | Fire-charged Sparkfolk resemble gargoyles. | + | Stoneshifted humans may acquire |
| + | darkvision, digging claws, etc. | ||
| - | Associated with machinery, clockwork, and artifice. | + | ==== Magic ==== |
| + | The [[folk: | ||
| + | about understanding and invoking | ||
| + | magical rules. | ||
| + | |||
| + | Humans who practice Stonemagic | ||
| + | create magical devices from metal, | ||
| + | crystals, and gems and create | ||
| + | alchemic potions. | ||
| + | |||
| + | ===== Spark Domain ===== | ||
| + | |||
| + | <div infobox> | ||
| * Rising Absorptive | * Rising Absorptive | ||
| * Intuitive | * Intuitive | ||
| * Air × Metal » Fire | * Air × Metal » Fire | ||
| * Air, Fuel, Metal, Flash, Fire | * Air, Fuel, Metal, Flash, Fire | ||
| + | * Casters: Cleric/ | ||
| + | </ | ||
| - | Cleric: Humans who practice Sparkmagic use prayer | + | Associated with machinery, clockwork, |
| + | and artifice. | ||
| - | The Spark Domain is all about imbuing physical objects with magical energy. | + | ==== Folk ==== |
| - | ===== Smokemagic ===== | + | Sparkfolk are incorporeal spirits that |
| + | cannot interact with the physical world | ||
| + | without inhabiting some physical | ||
| + | substance. They cannot inhabit living | ||
| + | things. | ||
| + | Metal-charged Sparkfolk resemble | ||
| + | golems, and clockwork automatons. | ||
| - | Smokefolk are naturally non-corporeal. They can create varying physical forms for themselves or inhabit physical objects. | + | Fire-charged Sparkfolk resemble |
| + | gargoyles. | ||
| - | Fire-charged Smokefolk resemble demons, devils and imps. | + | Sparkshifted humans may begin to |
| + | petrify, acquire an ability to astrally | ||
| + | project, etc. | ||
| - | Air-charged Smokefolk resemble fae and spirits. | + | ==== Magic ==== |
| - | Associated | + | The [[arcana: |
| + | imbuing physical objects | ||
| + | energy. | ||
| + | Humans who practice Sparkmagic use | ||
| + | prayer and meditation to bind magical | ||
| + | energy to objects. | ||
| + | |||
| + | ===== Smokemagic ===== | ||
| + | |||
| + | <div infobox> | ||
| * Rising Emissive | * Rising Emissive | ||
| * Rational | * Rational | ||
| * Water × Fire » Air | * Water × Fire » Air | ||
| * Fire, Steam, Smoke, Wind, Air | * Fire, Steam, Smoke, Wind, Air | ||
| + | * Casters: Sorcerer/ | ||
| + | </ | ||
| + | |||
| + | Associated with shapeshifting, | ||
| + | transfiguration – transactional, | ||
| + | contract and arcane rules. | ||
| + | |||
| + | ==== Folk ==== | ||
| + | |||
| + | [[folk: | ||
| + | They can create varying physical forms | ||
| + | for themselves or inhabit living creatures. | ||
| + | |||
| + | Fire-charged Smokefolk resemble | ||
| + | demons, devils and imps. | ||
| + | |||
| + | Air-charged Smokefolk resemble fae | ||
| + | and spirits. | ||
| - | Warlock, Sorcerer: Humans who practice Smokemagic might make a pact with a Smokefolk and allow them to inhabit their bodies, or they might learn to invoke stored magic by learning and harnessing the power of true names. | + | Smokeshifted humans may become |
| + | partially invisible or intangible, etc. | ||
| - | The Smoke Domain is all about releasing the magic that naturally builds up within inanimate objects of like affinity. | + | ==== Magic ==== |
| + | The [[arcana: | ||
| + | is all about releasing the magic that | ||
| + | naturally builds up within inanimate | ||
| + | objects of like affinity. | ||
| + | Humans who practice Smokemagic | ||
| + | might make a pact with a Smokefolk | ||
| + | and allow them to inhabit their bodies, | ||
| + | or they might learn to invoke stored | ||
| + | magic by learning and harnessing the | ||
| + | power of true names. | ||