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arcana [2022/08/26 01:08] turqarcana [2022/09/02 15:42] (current) – [Folk] aaron
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-===== Skymagic ===== +===== Sky Domain =====
- +
- +
-Skyfolk physical attributes become adapted to their habitat, feathers for sky, scales for sea. +
- +
-Air-charged Skyfolk resemble angels, celestials, and sylphs. +
- +
-Water-charged Skyfolk, also called Seafolk, resemble merfolk, undines, nereids, and naiads. +
- +
-Associated with weather, divination, astrology, dowsing.+
  
 +<div infobox>
   * High Transitory   * High Transitory
   * Intuitive   * Intuitive
   * Wood × Air » Water   * Wood × Air » Water
   * Wood, Light, Air, Rain, Water   * Wood, Light, Air, Rain, Water
 +  * Casters: Druid/Bard
 +</div>
  
-DruidBard: Humans who practice Skymagic must learn to understand or manipulate magical flows Skyfolk by observing their effects on the world around them.+Associated with weatherdivination,  
 +astrology, dowsing.
  
-Divining answers comes from observing, creating magical effects comes from moving and arranging physical objects that change the natural flows. They may also learn other methods of guiding flows, e.g. music.+==== Folk ====
  
-The Sky Domain is all about knowing and guiding the natural cycles of magic flowing through the world.+[[folk:sky|Skyfolk]] physical attributes  
 +become adapted to their habitat,  
 +feathers for sky, scales for sea.
  
-===== Swardmagic =====+Air-charged Skyfolk resemble 
 +[[folk:sky:celestials]], sylphs, and birdfolk.
  
 +Water-charged Skyfolk, also called 
 +Seafolk, resemble merfolk, undines, 
 +nereids, and naiads.
  
-Swardfolk take on the attributes and powers of other living things+Skyshifted [[folk:humans]] may acquire 
 +wings, underwater breathing, enhanced 
 +sight, sensitivity to changes in 
 +weather, etc.
  
-Water-charged Swardfolk, also called Beastfolk, resemble therianthropes, fauns, satyrs, and taurs.+==== Magic ====
  
-Wood-charged Swardfolk, also called Treefolk, resemble treants and dryads.+The [[arcana:sky|Sky]] Domain is all  
 +about knowing and guiding the  
 +natural cycles of magic flowing  
 +through the world.
  
-Associated with life and growthaugmentationenhancement.+Divining answers comes from  
 +observingcreating magical effects  
 +comes from moving and arranging  
 +physical objects that change the  
 +natural flows. They may also learn  
 +other methods of guiding flowse.g.  
 +music.
  
 +Humans who practice Skymagic must 
 +learn to understand or manipulate magical 
 +flows Skyfolk by observing their effects 
 +on the world around them.
 +
 +===== Sward Domain =====
 +<div infobox>
   * Falling Absorptive   * Falling Absorptive
   * Rational   * Rational
   * Earth × Water » Wood   * Earth × Water » Wood
   * Earth, Soil, Water, Leaf, Wood   * Earth, Soil, Water, Leaf, Wood
 +  * Casters: Witch/Ranger
 +</div>
  
-WitchRanger: Humans who practice Swardmagic use auguryherblore, and witchcraft.+Associated with life and growth 
 +augmentationenhancement.
  
-The Sward Domain is all about absorbing magical energies into oneself, infusing them into others or into familiar spirits.+==== Folk ====
  
-===== Swampmagic =====+[[folk:sward|Swardfolk]] take on the  
 +attributes and powers of other living  
 +things. 
  
 +Water-charged Swardfolk, also called 
 +Beastfolk, resemble yokai, fauns, 
 +satyrs, and taurs.
  
-Swampfolk may be evocative of the undeadbut are not actually undead. They can feed on living energy.+Wood-charged Swardfolkalso called  
 +Treefolk, resemble treants and dryads.
  
-Wood-charged Swampfolk resemble curupira and baba yaga.+Swardshifted humans may acquire 
 +beastly or plantish traits, such as animal 
 +ears, or an ability to shapeshift, etc.
  
-Earth-charged Swampfolk resemble vampires, liches, and ghouls.+==== Magic ====
  
-Associated with deathdecay, atrophy, recycling, repurposing.+The [[arcana:sward|Sward]] Domain is  
 +all about absorbing magical energies  
 +into oneselfinfusing them into others  
 +or into familiar spirits.
  
-Wizard: Humans who practice Swampmagic release stored magic from living things.+Humans who practice Swardmagic  
 +use augury, herblore, and witchcraft.
  
 +===== Swamp Domain =====
 +
 +<div infobox>
   * Falling Emissive   * Falling Emissive
   * Intuitive   * Intuitive
   * Metal × Wood » Earth   * Metal × Wood » Earth
   * Metal, Death, Wood, Decay, Earth   * Metal, Death, Wood, Decay, Earth
 +  * Casters: Wizard/Necromancer
 +</div>
  
-The Swamp Domain is all about leeching magical energies out of living things or collectingtransformingand repurposing spent magical energies.+Associated with deathdecay, atrophy,  
 +recycling, repurposing.
  
-===== Stonemagic =====+==== Folk ====
  
 +[[folk:swamp|Swampfolk]] may be 
 +evocative of the undead, but are not 
 +actually undead. They can feed on 
 +living energy.
  
-Stonefolk are the various subterranean folks.+Wood-charged Swampfolk resemble  
 +curupira and baba yaga.
  
-Earth-charged Stonefolk resemble gnomes.+Earth-charged Swampfolk resemble  
 +[[folk:swamp:trolls]].
  
-Metal-charged Stonefolk resemble koboldsgoblins, and gremlins.+Swampshifted humans may resemble 
 +vampires or lichesetc.
  
-Associated with industry, development, law, and order.+==== Magic ====
  
-Alchemist, Artificer: Humans who practice Stonemagic create magical devices from metalcrystals, and gems and create alchemic potions.+The Swamp Domain is all about  
 +leeching magical energies out of  
 +living things or collectingtransforming 
 +and repurposing spent magical energies.
  
 +Humans who practice Swampmagic 
 +release stored magic from living things.
 +
 +===== Stone Domain =====
 +
 +<div infobox>
   * Low Transitory   * Low Transitory
   * Rational   * Rational
   * Fire × Earth » Metal   * Fire × Earth » Metal
   * Fire, Heat, Earth, Ore, Metal   * Fire, Heat, Earth, Ore, Metal
 +  * Casters: Alchemist/Artificer
 +</div>
  
-The Stone Domain is about understanding and invoking magical rules.+Associated with industry, development,  
 +law, and order.
  
-===== Sparkmagic =====+==== Folk ====
  
 +[[folk:stone|Stonefolk]] are the various 
 +subterranean folks.
  
-Sparkfolk are incorporeal spirits that cannot interact with the physical world without inhabiting some physical substance. They cannot inhabit living things.+Earth-charged Stonefolk resemble  
 +gnomes.
  
-Metal-charged Sparkfolk resemble golems, and clockwork automatons.+Metal-charged Stonefolk resemble  
 +kobolds, goblins, and gremlins.
  
-Fire-charged Sparkfolk resemble gargoyles.+Stoneshifted humans may acquire 
 +darkvision, digging claws, etc.
  
-Associated with machinery, clockwork, and artifice.+==== Magic ====
  
 +The [[folk:stone|Stone]] Domain is 
 +about understanding and invoking 
 +magical rules.
 +
 +Humans who practice Stonemagic 
 +create magical devices from metal, 
 +crystals, and gems and create 
 +alchemic potions.
 +
 +===== Spark Domain =====
 +
 +<div infobox>
   * Rising Absorptive   * Rising Absorptive
   * Intuitive   * Intuitive
   * Air × Metal » Fire   * Air × Metal » Fire
   * Air, Fuel, Metal, Flash, Fire   * Air, Fuel, Metal, Flash, Fire
 +  * Casters: Cleric/Enchanter
 +</div>
  
-Cleric: Humans who practice Sparkmagic use prayer and meditation to bind magical energy to objects.+Associated with machinery, clockwork,  
 +and artifice.
  
-The Spark Domain is all about imbuing physical objects with magical energy.+==== Folk ====
  
-===== Smokemagic =====+Sparkfolk are incorporeal spirits that  
 +cannot interact with the physical world  
 +without inhabiting some physical  
 +substance. They cannot inhabit living  
 +things.
  
 +Metal-charged Sparkfolk resemble 
 +golems, and clockwork automatons.
  
-Smokefolk are naturally non-corporeal. They can create varying physical forms for themselves or inhabit physical objects.+Fire-charged Sparkfolk resemble  
 +gargoyles.
  
-Fire-charged Smokefolk resemble demonsdevils and imps.+Sparkshifted humans may begin to 
 +petrifyacquire an ability to astrally 
 +project, etc.
  
-Air-charged Smokefolk resemble fae and spirits.+==== Magic ====
  
-Associated with shapeshifting, illusion, transfiguration – transactional, based on contract and arcane rules.+The [[arcana:Spark]] Domain is all about  
 +imbuing physical objects with magical  
 +energy.
  
 +Humans who practice Sparkmagic use 
 +prayer and meditation to bind magical 
 +energy to objects.
 +
 +===== Smokemagic =====
 +
 +<div infobox>
   * Rising Emissive   * Rising Emissive
   * Rational   * Rational
   * Water × Fire » Air   * Water × Fire » Air
   * Fire, Steam, Smoke, Wind, Air   * Fire, Steam, Smoke, Wind, Air
 +  * Casters: Sorcerer/Warlock
 +</div>
 +
 +Associated with shapeshifting, illusion, 
 +transfiguration – transactional, based on 
 +contract and arcane rules.
 +
 +==== Folk ====
 +
 +[[folk:smoke|Smokefolk]] are naturally non-corporeal. 
 +They can create varying physical forms 
 +for themselves or inhabit living creatures.
 +
 +Fire-charged Smokefolk resemble 
 +demons, devils and imps.
 +
 +Air-charged Smokefolk resemble fae 
 +and spirits.
  
-WarlockSorcerer: Humans who practice Smokemagic might make a pact with a Smokefolk and allow them to inhabit their bodies, or they might learn to invoke stored magic by learning and harnessing the power of true names.+Smokeshifted humans may become 
 +partially invisible or intangibleetc.
  
-The Smoke Domain is all about releasing the magic that naturally builds up within inanimate objects of like affinity.+==== Magic ====
  
 +The [[arcana:smoke|Smoke]] Domain 
 +is all about releasing the magic that 
 +naturally builds up within inanimate 
 +objects of like affinity.
  
 +Humans who practice Smokemagic 
 +might make a pact with a Smokefolk 
 +and allow them to inhabit their bodies, 
 +or they might learn to invoke stored 
 +magic by learning and harnessing the 
 +power of true names.
  

arcana.1661476083.txt.gz · Last modified: 2022/08/26 01:08 by turq