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| arcana [2022/08/26 01:05] – turq | arcana [2022/09/02 15:42] (current) – [Folk] aaron | ||
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| - | ===== Skymagic | + | ===== Sky Domain |
| + | <div infobox> | ||
| + | * High Transitory | ||
| + | * Intuitive | ||
| + | * Wood × Air » Water | ||
| + | * Wood, Light, Air, Rain, Water | ||
| + | * Casters: Druid/Bard | ||
| + | </ | ||
| - | Skyfolk physical attributes become adapted to their habitat, feathers for sky, scales for sea. | + | Associated with weather, divination, |
| + | astrology, dowsing. | ||
| - | Air-charged Skyfolk resemble angels, celestials, and sylphs. | + | ==== Folk ==== |
| - | Water-charged | + | [[folk:sky|Skyfolk]] physical attributes |
| + | become adapted to their habitat, | ||
| + | feathers for sky, scales for sea. | ||
| - | Associated with weather, divination, astrology, dowsing. | + | Air-charged Skyfolk resemble |
| + | [[folk: | ||
| - | High Transitory | + | Water-charged Skyfolk, also called |
| - | Intuitive | + | Seafolk, resemble merfolk, undines, |
| - | Wood × Air » Water | + | nereids, and naiads. |
| - | Wood, Light, Air, Rain, Water | + | |
| - | Druid, Bard: Humans who practice Skymagic must learn to understand or manipulate magical flows Skyfolk by observing their effects on the world around them. | + | Skyshifted [[folk:humans]] may acquire |
| + | wings, underwater breathing, enhanced | ||
| + | sight, sensitivity | ||
| + | weather, etc. | ||
| - | Divining answers comes from observing, creating magical effects comes from moving and arranging physical objects that change the natural flows. They may also learn other methods of guiding flows, e.g. music. | + | ==== Magic ==== |
| - | The Sky Domain is all about knowing and guiding the natural cycles of magic flowing through the world. | + | The [[arcana: |
| + | about knowing and guiding the | ||
| + | natural cycles of magic flowing | ||
| + | through the world. | ||
| - | ===== Swardmagic ===== | + | Divining answers comes from |
| + | observing, creating magical effects | ||
| + | comes from moving and arranging | ||
| + | physical objects that change the | ||
| + | natural flows. They may also learn | ||
| + | other methods of guiding flows, e.g. | ||
| + | music. | ||
| + | Humans who practice Skymagic must | ||
| + | learn to understand or manipulate magical | ||
| + | flows Skyfolk by observing their effects | ||
| + | on the world around them. | ||
| - | Swardfolk take on the attributes and powers of other living things. | + | ===== Sward Domain ===== |
| + | <div infobox> | ||
| + | * Falling Absorptive | ||
| + | * Rational | ||
| + | * Earth × Water » Wood | ||
| + | * Earth, Soil, Water, Leaf, Wood | ||
| + | * Casters: Witch/ | ||
| + | </ | ||
| - | Water-charged Swardfolk, also called Beastfolk, resemble therianthropes, | + | Associated with life and growth, |
| + | augmentation, enhancement. | ||
| - | Wood-charged Swardfolk, also called Treefolk, resemble treants and dryads. | + | ==== Folk ==== |
| - | Associated with life and growth, augmentation, | + | [[folk: |
| + | attributes | ||
| + | things. | ||
| - | Falling Absorptive | + | Water-charged Swardfolk, also called |
| - | Rational | + | Beastfolk, resemble yokai, fauns, |
| - | Earth × Water » Wood | + | satyrs, and taurs. |
| - | Earth, Soil, Water, Leaf, Wood | + | |
| - | Witch, Ranger: Humans who practice Swardmagic use augury, herblore, and witchcraft. | + | Wood-charged Swardfolk, also called |
| + | Treefolk, resemble treants | ||
| - | The Sward Domain is all about absorbing magical energies into oneself, infusing them into others | + | Swardshifted humans may acquire |
| + | beastly or plantish traits, such as animal | ||
| + | ears, or an ability to shapeshift, etc. | ||
| - | ===== Swampmagic ===== | + | ==== Magic ==== |
| + | The [[arcana: | ||
| + | all about absorbing magical energies | ||
| + | into oneself, infusing them into others | ||
| + | or into familiar spirits. | ||
| - | Swampfolk may be evocative of the undead, but are not actually undead. They can feed on living energy. | + | Humans who practice Swardmagic |
| + | use augury, herblore, and witchcraft. | ||
| - | Wood-charged Swampfolk resemble curupira and baba yaga. | + | ===== Swamp Domain ===== |
| - | Earth-charged Swampfolk resemble vampires, liches, and ghouls. | + | <div infobox> |
| + | * Falling Emissive | ||
| + | * Intuitive | ||
| + | * Metal × Wood » Earth | ||
| + | * Metal, Death, Wood, Decay, Earth | ||
| + | * Casters: Wizard/ | ||
| + | </ | ||
| - | Associated with death, decay, atrophy, recycling, repurposing. | + | Associated with death, decay, atrophy, |
| + | recycling, repurposing. | ||
| - | Wizard: Humans who practice Swampmagic release stored magic from living things. | + | ==== Folk ==== |
| - | Falling Emissive | + | [[folk: |
| - | Intuitive | + | evocative of the undead, but are not |
| - | Metal × Wood » Earth | + | actually undead. They can feed on |
| - | Metal, Death, Wood, Decay, Earth | + | living energy. |
| - | The Swamp Domain is all about leeching magical energies out of living things or collecting, transforming, | + | Wood-charged Swampfolk resemble |
| + | curupira | ||
| - | ===== Stonemagic ===== | + | Earth-charged Swampfolk resemble |
| + | [[folk: | ||
| + | Swampshifted humans may resemble | ||
| + | vampires or liches, etc. | ||
| - | Stonefolk are the various subterranean folks. | + | ==== Magic ==== |
| - | Earth-charged Stonefolk resemble gnomes. | + | The Swamp Domain is all about |
| + | leeching magical energies out of | ||
| + | living things or collecting, transforming, | ||
| + | and repurposing spent magical energies. | ||
| - | Metal-charged Stonefolk resemble kobolds, goblins, and gremlins. | + | Humans who practice Swampmagic |
| + | release stored magic from living things. | ||
| - | Associated with industry, development, | + | ===== Stone Domain ===== |
| - | Alchemist, Artificer: Humans who practice Stonemagic create magical devices from metal, crystals, and gems and create alchemic potions. | + | <div infobox> |
| + | * Low Transitory | ||
| + | * Rational | ||
| + | * Fire × Earth » Metal | ||
| + | * Fire, Heat, Earth, Ore, Metal | ||
| + | * Casters: Alchemist/ | ||
| + | </ | ||
| - | Low Transitory | + | Associated with industry, development, |
| - | Rational | + | law, and order. |
| - | Fire × Earth » Metal | + | |
| - | Fire, Heat, Earth, Ore, Metal | + | |
| - | The Stone Domain is about understanding and invoking magical rules. | + | ==== Folk ==== |
| - | ===== Sparkmagic ===== | + | [[folk: |
| + | subterranean folks. | ||
| + | Earth-charged Stonefolk resemble | ||
| + | gnomes. | ||
| - | Sparkfolk are incorporeal spirits that cannot interact with the physical world without inhabiting some physical substance. They cannot inhabit living things. | + | Metal-charged Stonefolk resemble |
| + | kobolds, goblins, and gremlins. | ||
| - | Metal-charged Sparkfolk resemble golems, and clockwork automatons. | + | Stoneshifted humans may acquire |
| + | darkvision, digging claws, etc. | ||
| - | Fire-charged Sparkfolk resemble gargoyles. | + | ==== Magic ==== |
| - | Associated with machinery, clockwork, | + | The [[folk: |
| + | about understanding | ||
| + | magical rules. | ||
| - | Rising Absorptive | + | Humans who practice Stonemagic |
| - | Intuitive | + | create magical devices from metal, |
| - | Air × Metal » Fire | + | crystals, and gems and create |
| - | Air, Fuel, Metal, Flash, Fire | + | alchemic potions. |
| - | Cleric: Humans who practice Sparkmagic use prayer and meditation to bind magical energy to objects. | + | ===== Spark Domain ===== |
| - | The Spark Domain is all about imbuing physical objects with magical energy. | + | <div infobox> |
| + | * Rising Absorptive | ||
| + | * Intuitive | ||
| + | * Air × Metal » Fire | ||
| + | * Air, Fuel, Metal, Flash, Fire | ||
| + | * Casters: Cleric/ | ||
| + | </ | ||
| + | |||
| + | Associated with machinery, clockwork, | ||
| + | and artifice. | ||
| + | |||
| + | ==== Folk ==== | ||
| + | |||
| + | Sparkfolk are incorporeal spirits that | ||
| + | cannot interact with the physical world | ||
| + | without inhabiting some physical | ||
| + | substance. They cannot inhabit living | ||
| + | things. | ||
| + | |||
| + | Metal-charged Sparkfolk resemble | ||
| + | golems, and clockwork automatons. | ||
| + | |||
| + | Fire-charged Sparkfolk resemble | ||
| + | gargoyles. | ||
| + | |||
| + | Sparkshifted humans may begin to | ||
| + | petrify, acquire an ability to astrally | ||
| + | project, etc. | ||
| + | |||
| + | ==== Magic ==== | ||
| + | |||
| + | The [[arcana:Spark]] Domain is all about | ||
| + | imbuing physical objects with magical | ||
| + | energy. | ||
| + | |||
| + | Humans who practice Sparkmagic use | ||
| + | prayer and meditation to bind magical | ||
| + | energy to objects. | ||
| ===== Smokemagic ===== | ===== Smokemagic ===== | ||
| + | <div infobox> | ||
| + | * Rising Emissive | ||
| + | * Rational | ||
| + | * Water × Fire » Air | ||
| + | * Fire, Steam, Smoke, Wind, Air | ||
| + | * Casters: Sorcerer/ | ||
| + | </ | ||
| - | Smokefolk are naturally non-corporeal. They can create varying physical forms for themselves or inhabit physical objects. | + | Associated with shapeshifting, |
| + | transfiguration – transactional, | ||
| + | contract and arcane rules. | ||
| - | Fire-charged Smokefolk resemble demons, devils and imps. | + | ==== Folk ==== |
| - | Air-charged | + | [[folk: |
| + | They can create varying physical forms | ||
| + | for themselves or inhabit living creatures. | ||
| - | Associated with shapeshifting, illusion, transfiguration – transactional, | + | Fire-charged Smokefolk resemble |
| + | demons, devils | ||
| - | Rising Emissive | + | Air-charged Smokefolk resemble fae |
| - | Rational | + | and spirits. |
| - | Water × Fire » Air | + | |
| - | Fire, Steam, Smoke, Wind, Air | + | |
| - | Warlock, Sorcerer: Humans who practice Smokemagic might make a pact with a Smokefolk and allow them to inhabit their bodies, or they might learn to invoke stored magic by learning and harnessing the power of true names. | + | Smokeshifted humans may become |
| + | partially invisible or intangible, etc. | ||
| - | The Smoke Domain is all about releasing the magic that naturally builds up within inanimate objects of like affinity. | + | ==== Magic ==== |
| + | The [[arcana: | ||
| + | is all about releasing the magic that | ||
| + | naturally builds up within inanimate | ||
| + | objects of like affinity. | ||
| + | Humans who practice Smokemagic | ||
| + | might make a pact with a Smokefolk | ||
| + | and allow them to inhabit their bodies, | ||
| + | or they might learn to invoke stored | ||
| + | magic by learning and harnessing the | ||
| + | power of true names. | ||