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arcana [2022/08/26 01:05] turqarcana [2022/09/02 15:42] (current) – [Folk] aaron
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-===== Skymagic =====+===== Sky Domain =====
  
 +<div infobox>
 +  * High Transitory
 +  * Intuitive
 +  * Wood × Air » Water
 +  * Wood, Light, Air, Rain, Water
 +  * Casters: Druid/Bard
 +</div>
  
-Skyfolk physical attributes become adapted to their habitatfeathers for skyscales for sea.+Associated with weatherdivination 
 +astrology, dowsing.
  
-Air-charged Skyfolk resemble angels, celestials, and sylphs.+==== Folk ====
  
-Water-charged Skyfolk, also called Seafolkresemble merfolk, undines, nereids, and naiads.+[[folk:sky|Skyfolk]] physical attributes  
 +become adapted to their habitat 
 +feathers for skyscales for sea.
  
-Associated with weatherdivinationastrology, dowsing.+Air-charged Skyfolk resemble 
 +[[folk:sky:celestials]]sylphsand birdfolk.
  
-High Transitory +Water-charged Skyfolk, also called  
-Intuitive +Seafolkresemble merfolkundines 
-Wood × Air » Water +nereidsand naiads.
-WoodLightAirRainWater+
  
-Druid, BardHumans who practice Skymagic must learn to understand or manipulate magical flows Skyfolk by observing their effects on the world around them.+Skyshifted [[folk:humans]] may acquire 
 +wings, underwater breathing, enhanced 
 +sight, sensitivity to changes in 
 +weather, etc.
  
-Divining answers comes from observing, creating magical effects comes from moving and arranging physical objects that change the natural flows. They may also learn other methods of guiding flows, e.g. music.+==== Magic ====
  
-The Sky Domain is all about knowing and guiding the natural cycles of magic flowing through the world.+The [[arcana:sky|Sky]] Domain is all  
 +about knowing and guiding the  
 +natural cycles of magic flowing  
 +through the world.
  
-===== Swardmagic =====+Divining answers comes from  
 +observing, creating magical effects  
 +comes from moving and arranging  
 +physical objects that change the  
 +natural flows. They may also learn  
 +other methods of guiding flows, e.g.  
 +music.
  
 +Humans who practice Skymagic must 
 +learn to understand or manipulate magical 
 +flows Skyfolk by observing their effects 
 +on the world around them.
  
-Swardfolk take on the attributes and powers of other living things. +===== Sward Domain ===== 
 +<div infobox> 
 +  * Falling Absorptive 
 +  * Rational 
 +  * Earth × Water » Wood 
 +  * Earth, Soil, Water, Leaf, Wood 
 +  * Casters: Witch/Ranger 
 +</div>
  
-Water-charged Swardfolkalso called Beastfolkresemble therianthropes, fauns, satyrs, and taurs.+Associated with life and growth 
 +augmentationenhancement.
  
-Wood-charged Swardfolk, also called Treefolk, resemble treants and dryads.+==== Folk ====
  
-Associated with life and growth, augmentation, enhancement.+[[folk:sward|Swardfolk]] take on the  
 +attributes and powers of other living  
 +things
  
-Falling Absorptive +Water-charged Swardfolk, also called  
-Rational +Beastfolkresemble yokaifauns 
-Earth × Water » Wood +satyrsand taurs.
-EarthSoilWaterLeafWood+
  
-WitchRanger: Humans who practice Swardmagic use augury, herblore, and witchcraft.+Wood-charged Swardfolkalso called  
 +Treefolkresemble treants and dryads.
  
-The Sward Domain is all about absorbing magical energies into oneselfinfusing them into others or into familiar spirits.+Swardshifted humans may acquire 
 +beastly or plantish traits, such as animal 
 +ears, or an ability to shapeshift, etc.
  
-===== Swampmagic =====+==== Magic ====
  
 +The [[arcana:sward|Sward]] Domain is 
 +all about absorbing magical energies 
 +into oneself, infusing them into others 
 +or into familiar spirits.
  
-Swampfolk may be evocative of the undeadbut are not actually undead. They can feed on living energy.+Humans who practice Swardmagic  
 +use auguryherblore, and witchcraft.
  
-Wood-charged Swampfolk resemble curupira and baba yaga.+===== Swamp Domain =====
  
-Earth-charged Swampfolk resemble vampireslichesand ghouls.+<div infobox> 
 +  * Falling Emissive 
 +  * Intuitive 
 +  * Metal × Wood » Earth 
 +  * MetalDeathWood, Decay, Earth 
 +  * Casters: Wizard/Necromancer 
 +</div>
  
-Associated with death, decay, atrophy, recycling, repurposing.+Associated with death, decay, atrophy,  
 +recycling, repurposing.
  
-Wizard: Humans who practice Swampmagic release stored magic from living things.+==== Folk ====
  
-Falling Emissive +[[folk:swamp|Swampfolk]] may be  
-Intuitive +evocative of the undead, but are not  
-Metal × Wood » Earth +actually undead. They can feed on  
-Metal, Death, Wood, Decay, Earth+living energy.
  
-The Swamp Domain is all about leeching magical energies out of living things or collecting, transforming, and repurposing spent magical energies.+Wood-charged Swampfolk resemble  
 +curupira and baba yaga.
  
-===== Stonemagic =====+Earth-charged Swampfolk resemble  
 +[[folk:swamp:trolls]].
  
 +Swampshifted humans may resemble
 +vampires or liches, etc.
  
-Stonefolk are the various subterranean folks.+==== Magic ====
  
-Earth-charged Stonefolk resemble gnomes.+The Swamp Domain is all about  
 +leeching magical energies out of  
 +living things or collecting, transforming,  
 +and repurposing spent magical energies.
  
-Metal-charged Stonefolk resemble kobolds, goblins, and gremlins.+Humans who practice Swampmagic  
 +release stored magic from living things.
  
-Associated with industry, development, law, and order.+===== Stone Domain =====
  
-AlchemistArtificer: Humans who practice Stonemagic create magical devices from metalcrystalsand gems and create alchemic potions.+<div infobox> 
 +  * Low Transitory 
 +  * Rational 
 +  * Fire × Earth » Metal 
 +  * FireHeatEarthOre, Metal 
 +  * Casters: Alchemist/Artificer 
 +</div>
  
-Low Transitory +Associated with industrydevelopment 
-Rational +lawand order.
-Fire × Earth » Metal +
-FireHeatEarth, OreMetal+
  
-The Stone Domain is about understanding and invoking magical rules.+==== Folk ====
  
-===== Sparkmagic =====+[[folk:stone|Stonefolk]] are the various  
 +subterranean folks.
  
 +Earth-charged Stonefolk resemble 
 +gnomes.
  
-Sparkfolk are incorporeal spirits that cannot interact with the physical world without inhabiting some physical substance. They cannot inhabit living things.+Metal-charged Stonefolk resemble  
 +kobolds, goblins, and gremlins.
  
-Metal-charged Sparkfolk resemble golemsand clockwork automatons.+Stoneshifted humans may acquire 
 +darkvisiondigging claws, etc.
  
-Fire-charged Sparkfolk resemble gargoyles.+==== Magic ====
  
-Associated with machinery, clockwork, and artifice.+The [[folk:stone|Stone]] Domain is  
 +about understanding and invoking  
 +magical rules.
  
-Rising Absorptive +Humans who practice Stonemagic  
-Intuitive +create magical devices from metal,  
-Air × Metal » Fire +crystals, and gems and create  
-Air, Fuel, Metal, Flash, Fire+alchemic potions.
  
-Cleric: Humans who practice Sparkmagic use prayer and meditation to bind magical energy to objects.+===== Spark Domain =====
  
-The Spark Domain is all about imbuing physical objects with magical energy.+<div infobox> 
 +  * Rising Absorptive 
 +  * Intuitive 
 +  * Air × Metal » Fire 
 +  * Air, Fuel, Metal, Flash, Fire 
 +  * Casters: Cleric/Enchanter 
 +</div> 
 + 
 +Associated with machinery, clockwork,  
 +and artifice. 
 + 
 +==== Folk ==== 
 + 
 +Sparkfolk are incorporeal spirits that  
 +cannot interact with the physical world  
 +without inhabiting some physical  
 +substance. They cannot inhabit living  
 +things. 
 + 
 +Metal-charged Sparkfolk resemble  
 +golems, and clockwork automatons. 
 + 
 +Fire-charged Sparkfolk resemble  
 +gargoyles. 
 + 
 +Sparkshifted humans may begin to 
 +petrify, acquire an ability to astrally 
 +project, etc. 
 + 
 +==== Magic ==== 
 + 
 +The [[arcana:Spark]] Domain is all about  
 +imbuing physical objects with magical  
 +energy
 + 
 +Humans who practice Sparkmagic use  
 +prayer and meditation to bind magical  
 +energy to objects.
  
 ===== Smokemagic ===== ===== Smokemagic =====
  
 +<div infobox>
 +  * Rising Emissive
 +  * Rational
 +  * Water × Fire » Air
 +  * Fire, Steam, Smoke, Wind, Air
 +  * Casters: Sorcerer/Warlock
 +</div>
  
-Smokefolk are naturally non-corporeal. They can create varying physical forms for themselves or inhabit physical objects.+Associated with shapeshifting, illusion,  
 +transfiguration – transactional, based on  
 +contract and arcane rules.
  
-Fire-charged Smokefolk resemble demons, devils and imps.+==== Folk ====
  
-Air-charged Smokefolk resemble fae and spirits.+[[folk:smoke|Smokefolk]] are naturally non-corporeal.  
 +They can create varying physical forms  
 +for themselves or inhabit living creatures.
  
-Associated with shapeshiftingillusion, transfiguration – transactional, based on contract and arcane rules.+Fire-charged Smokefolk resemble  
 +demonsdevils and imps.
  
-Rising Emissive +Air-charged Smokefolk resemble fae  
-Rational +and spirits.
-Water × Fire » Air +
-Fire, Steam, Smoke, Wind, Air+
  
-WarlockSorcerer: Humans who practice Smokemagic might make a pact with a Smokefolk and allow them to inhabit their bodies, or they might learn to invoke stored magic by learning and harnessing the power of true names.+Smokeshifted humans may become 
 +partially invisible or intangibleetc.
  
-The Smoke Domain is all about releasing the magic that naturally builds up within inanimate objects of like affinity.+==== Magic ====
  
 +The [[arcana:smoke|Smoke]] Domain 
 +is all about releasing the magic that 
 +naturally builds up within inanimate 
 +objects of like affinity.
  
 +Humans who practice Smokemagic 
 +might make a pact with a Smokefolk 
 +and allow them to inhabit their bodies, 
 +or they might learn to invoke stored 
 +magic by learning and harnessing the 
 +power of true names.
  

arcana.1661475932.txt.gz · Last modified: 2022/08/26 01:05 by turq