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arcana [2022/08/26 00:55] – created turqarcana [2022/09/02 15:42] (current) – [Folk] aaron
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-====== Skymagic ======+====== Arcana of the World ======
  
 +{{ :exodus_arcana.png?direct&600 |}}
  
-Skyfolk physical attributes become adapted to their habitat, feathers for sky, scales for sea. 
  
-Air-charged Skyfolk resemble angels, celestials, and sylphs.+===== Sky Domain =====
  
-Water-charged Skyfolkalso called Seafolkresemble merfolkundinesnereids, and naiads.+<div infobox> 
 +  * High Transitory 
 +  * Intuitive 
 +  * Wood × Air » Water 
 +  * WoodLightAirRainWater 
 +  * Casters: Druid/Bard 
 +</div>
  
-Associated with weather, divination, astrology, dowsing.+Associated with weather, divination,  
 +astrology, dowsing.
  
-High Transitory +==== Folk ====
-Intuitive +
-Wood × Air » Water +
-Wood, Light, Air, Rain, Water+
  
-Druid, BardHumans who practice Skymagic must learn to understand or manipulate magical flows Skyfolk by observing their effects on the world around them.+[[folk:sky|Skyfolk]] physical attributes  
 +become adapted to their habitat,  
 +feathers for sky, scales for sea.
  
-Divining answers comes from observingcreating magical effects comes from moving and arranging physical objects that change the natural flows. They may also learn other methods of guiding flowse.g. music.+Air-charged Skyfolk resemble 
 +[[folk:sky:celestials]]sylphsand birdfolk.
  
-The Sky Domain is all about knowing and guiding the natural cycles of magic flowing through the world.+Water-charged Skyfolk, also called  
 +Seafolk, resemble merfolk, undines,  
 +nereids, and naiads.
  
-====== Swardmagic ======+Skyshifted [[folk:humans]] may acquire 
 +wings, underwater breathing, enhanced 
 +sight, sensitivity to changes in 
 +weather, etc.
  
 +==== Magic ====
  
-Swardfolk take on the attributes and powers of other living things+The [[arcana:sky|Sky]] Domain is all  
 +about knowing and guiding the  
 +natural cycles of magic flowing  
 +through the world.
  
-Water-charged Swardfolk, also called Beastfolkresemble therianthropes, fauns, satyrs, and taurs.+Divining answers comes from  
 +observingcreating magical effects  
 +comes from moving and arranging  
 +physical objects that change the  
 +natural flows. They may also learn  
 +other methods of guiding flowse.g.  
 +music.
  
-Wood-charged Swardfolk, also called Treefolk, resemble treants and dryads.+Humans who practice Skymagic must  
 +learn to understand or manipulate magical  
 +flows Skyfolk by observing their effects  
 +on the world around them.
  
-Associated with life and growthaugmentationenhancement.+===== Sward Domain ===== 
 +<div infobox> 
 +  * Falling Absorptive 
 +  * Rational 
 +  * Earth × Water » Wood 
 +  * EarthSoilWater, Leaf, Wood 
 +  * Casters: Witch/Ranger 
 +</div>
  
-Falling Absorptive +Associated with life and growth,  
-Rational +augmentationenhancement.
-Earth × Water » Wood +
-Earth, Soil, Water, LeafWood+
  
-Witch, Ranger: Humans who practice Swardmagic use augury, herblore, and witchcraft.+==== Folk ====
  
-The Sward Domain is all about absorbing magical energies into oneself, infusing them into others or into familiar spirits.+[[folk:sward|Swardfolk]] take on the  
 +attributes and powers of other living  
 +things
  
-====== Swampmagic ======+Water-charged Swardfolk, also called  
 +Beastfolk, resemble yokai, fauns,  
 +satyrs, and taurs.
  
 +Wood-charged Swardfolk, also called 
 +Treefolk, resemble treants and dryads.
  
-Swampfolk may be evocative of the undeadbut are not actually undead. They can feed on living energy.+Swardshifted humans may acquire 
 +beastly or plantish traitssuch as animal 
 +ears, or an ability to shapeshift, etc.
  
-Wood-charged Swampfolk resemble curupira and baba yaga.+==== Magic ====
  
-Earth-charged Swampfolk resemble vampiresliches, and ghouls.+The [[arcana:sward|Sward]] Domain is  
 +all about absorbing magical energies  
 +into oneselfinfusing them into others  
 +or into familiar spirits.
  
-Associated with deathdecayatrophy, recycling, repurposing.+Humans who practice Swardmagic  
 +use auguryherbloreand witchcraft.
  
-Wizard: Humans who practice Swampmagic release stored magic from living things.+===== Swamp Domain =====
  
-Falling Emissive +<div infobox> 
-Intuitive +  * Falling Emissive 
-Metal × Wood » Earth +  Intuitive 
-Metal, Death, Wood, Decay, Earth+  Metal × Wood » Earth 
 +  Metal, Death, Wood, Decay, Earth 
 +  * Casters: Wizard/Necromancer 
 +</div>
  
-The Swamp Domain is all about leeching magical energies out of living things or collectingtransformingand repurposing spent magical energies. +Associated with deathdecay, atrophy,  
-======  +recycling, repurposing.
-Stonemagic ======+
  
 +==== Folk ====
  
-Stonefolk are the various subterranean folks.+[[folk:swamp|Swampfolk]] may be  
 +evocative of the undead, but are not  
 +actually undead. They can feed on  
 +living energy.
  
-Earth-charged Stonefolk resemble gnomes.+Wood-charged Swampfolk resemble  
 +curupira and baba yaga.
  
-Metal-charged Stonefolk resemble kobolds, goblins, and gremlins.+Earth-charged Swampfolk resemble  
 +[[folk:swamp:trolls]].
  
-Associated with industrydevelopment, law, and order.+Swampshifted humans may resemble 
 +vampires or lichesetc.
  
-Alchemist, Artificer: Humans who practice Stonemagic create magical devices from metal, crystals, and gems and create alchemic potions.+==== Magic ====
  
-Low Transitory +The Swamp Domain is all about  
-Rational +leeching magical energies out of  
-Fire × Earth » Metal +living things or collectingtransforming 
-FireHeatEarth, Ore, Metal+and repurposing spent magical energies.
  
-The Stone Domain is about understanding and invoking magical rules. +Humans who practice Swampmagic  
-======  +release stored magic from living things.
-Sparkmagic ======+
  
 +===== Stone Domain =====
  
-Sparkfolk are incorporeal spirits that cannot interact with the physical world without inhabiting some physical substance. They cannot inhabit living things.+<div infobox> 
 +  * Low Transitory 
 +  * Rational 
 +  * Fire × Earth » Metal 
 +  * Fire, Heat, Earth, Ore, Metal 
 +  * Casters: Alchemist/Artificer 
 +</div>
  
-Metal-charged Sparkfolk resemble golems, and clockwork automatons.+Associated with industry, development,  
 +law, and order.
  
-Fire-charged Sparkfolk resemble gargoyles.+==== Folk ====
  
-Associated with machinery, clockwork, and artifice.+[[folk:stone|Stonefolk]] are the various  
 +subterranean folks.
  
-Rising Absorptive +Earth-charged Stonefolk resemble  
-Intuitive +gnomes.
-Air × Metal » Fire +
-Air, Fuel, Metal, Flash, Fire+
  
-Cleric: Humans who practice Sparkmagic use prayer and meditation to bind magical energy to objects.+Metal-charged Stonefolk resemble  
 +kobolds, goblins, and gremlins.
  
-The Spark Domain is all about imbuing physical objects with magical energy.+Stoneshifted humans may acquire 
 +darkvision, digging claws, etc.
  
-====== Smokemagic ======+==== Magic ====
  
 +The [[folk:stone|Stone]] Domain is 
 +about understanding and invoking 
 +magical rules.
  
-Smokefolk are naturally non-corporeal. They can create varying physical forms for themselves or inhabit physical objects.+Humans who practice Stonemagic  
 +create magical devices from metal,  
 +crystals, and gems and create  
 +alchemic potions.
  
-Fire-charged Smokefolk resemble demons, devils and imps.+===== Spark Domain =====
  
-Air-charged Smokefolk resemble fae and spirits.+<div infobox> 
 +  * Rising Absorptive 
 +  * Intuitive 
 +  * Air × Metal » Fire 
 +  * Air, Fuel, Metal, Flash, Fire 
 +  * Casters: Cleric/Enchanter 
 +</div>
  
-Associated with shapeshiftingillusiontransfiguration – transactional, based on contract and arcane rules.+Associated with machineryclockwork 
 +and artifice.
  
-Rising Emissive +==== Folk ====
-Rational +
-Water × Fire » Air +
-Fire, Steam, Smoke, Wind, Air+
  
-Warlock, Sorcerer: Humans who practice Smokemagic might make a pact with a Smokefolk and allow them to inhabit their bodies, or they might learn to invoke stored magic by learning and harnessing the power of true names.+Sparkfolk are incorporeal spirits that  
 +cannot interact with the physical world  
 +without inhabiting some physical  
 +substance. They cannot inhabit living  
 +things.
  
-The Smoke Domain is all about releasing the magic that naturally builds up within inanimate objects of like affinity.+Metal-charged Sparkfolk resemble  
 +golems, and clockwork automatons.
  
 +Fire-charged Sparkfolk resemble 
 +gargoyles.
  
 +Sparkshifted humans may begin to
 +petrify, acquire an ability to astrally
 +project, etc.
 +
 +==== Magic ====
 +
 +The [[arcana:Spark]] Domain is all about 
 +imbuing physical objects with magical 
 +energy.
 +
 +Humans who practice Sparkmagic use 
 +prayer and meditation to bind magical 
 +energy to objects.
 +
 +===== Smokemagic =====
 +
 +<div infobox>
 +  * Rising Emissive
 +  * Rational
 +  * Water × Fire » Air
 +  * Fire, Steam, Smoke, Wind, Air
 +  * Casters: Sorcerer/Warlock
 +</div>
 +
 +Associated with shapeshifting, illusion, 
 +transfiguration – transactional, based on 
 +contract and arcane rules.
 +
 +==== Folk ====
 +
 +[[folk:smoke|Smokefolk]] are naturally non-corporeal. 
 +They can create varying physical forms 
 +for themselves or inhabit living creatures.
 +
 +Fire-charged Smokefolk resemble 
 +demons, devils and imps.
 +
 +Air-charged Smokefolk resemble fae 
 +and spirits.
 +
 +Smokeshifted humans may become
 +partially invisible or intangible, etc.
 +
 +==== Magic ====
 +
 +The [[arcana:smoke|Smoke]] Domain 
 +is all about releasing the magic that 
 +naturally builds up within inanimate 
 +objects of like affinity.
 +
 +Humans who practice Smokemagic 
 +might make a pact with a Smokefolk 
 +and allow them to inhabit their bodies, 
 +or they might learn to invoke stored 
 +magic by learning and harnessing the 
 +power of true names.
  

arcana.1661475316.txt.gz · Last modified: 2022/08/26 00:55 by turq