Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
arcana [2022/08/26 00:55] – created turqarcana [2022/09/02 15:42] (current) – [Folk] aaron
Line 1: Line 1:
-====== Skymagic ======+====== Arcana of the World ======
  
 +{{ :exodus_arcana.png?direct&600 |}}
  
-Skyfolk physical attributes become adapted to their habitat, feathers for sky, scales for sea. 
  
-Air-charged Skyfolk resemble angels, celestials, and sylphs.+===== Sky Domain =====
  
-Water-charged Skyfolk, also called Seafolk, resemble merfolk, undines, nereids, and naiads.+<div infobox> 
 +  * High Transitory 
 +  * Intuitive 
 +  * Wood × Air » Water 
 +  * Wood, Light, Air, Rain, Water 
 +  * Casters: Druid/Bard 
 +</div>
  
-Associated with weather, divination, astrology, dowsing.+Associated with weather, divination,  
 +astrology, dowsing.
  
-High Transitory +==== Folk ====
-Intuitive +
-Wood × Air » Water +
-Wood, Light, Air, Rain, Water+
  
-Druid, Bard: Humans who practice Skymagic must learn to understand or manipulate magical flows Skyfolk by observing their effects on the world around them.+[[folk:sky|Skyfolk]] physical attributes  
 +become adapted to their habitat,  
 +feathers for sky, scales for sea.
  
-Divining answers comes from observing, creating magical effects comes from moving and arranging physical objects that change the natural flows. They may also learn other methods of guiding flows, e.g. music.+Air-charged Skyfolk resemble 
 +[[folk:sky:celestials]], sylphs, and birdfolk.
  
-The Sky Domain is all about knowing and guiding the natural cycles of magic flowing through the world.+Water-charged Skyfolk, also called  
 +Seafolk, resemble merfolk, undines,  
 +nereids, and naiads.
  
-====== Swardmagic ======+Skyshifted [[folk:humans]] may acquire 
 +wings, underwater breathing, enhanced 
 +sight, sensitivity to changes in 
 +weather, etc.
  
 +==== Magic ====
  
-Swardfolk take on the attributes and powers of other living things. +The [[arcana:sky|Sky]] Domain is all  
 +about knowing and guiding the  
 +natural cycles of magic flowing  
 +through the world.
  
-Water-charged Swardfolk, also called Beastfolk, resemble therianthropes, fauns, satyrs, and taurs.+Divining answers comes from  
 +observing, creating magical effects  
 +comes from moving and arranging  
 +physical objects that change the  
 +natural flows. They may also learn  
 +other methods of guiding flows, e.g.  
 +music.
  
-Wood-charged Swardfolk, also called Treefolk, resemble treants and dryads.+Humans who practice Skymagic must  
 +learn to understand or manipulate magical  
 +flows Skyfolk by observing their effects  
 +on the world around them.
  
-Associated with life and growth, augmentation, enhancement.+===== Sward Domain ===== 
 +<div infobox> 
 +  * Falling Absorptive 
 +  * Rational 
 +  * Earth × Water » Wood 
 +  * Earth, Soil, Water, Leaf, Wood 
 +  * Casters: Witch/Ranger 
 +</div>
  
-Falling Absorptive +Associated with life and growth,  
-Rational +augmentation, enhancement.
-Earth × Water » Wood +
-Earth, Soil, Water, Leaf, Wood+
  
-Witch, Ranger: Humans who practice Swardmagic use augury, herblore, and witchcraft.+==== Folk ====
  
-The Sward Domain is all about absorbing magical energies into oneself, infusing them into others or into familiar spirits.+[[folk:sward|Swardfolk]] take on the  
 +attributes and powers of other living  
 +things. 
  
-====== Swampmagic ======+Water-charged Swardfolk, also called  
 +Beastfolk, resemble yokai, fauns,  
 +satyrs, and taurs.
  
 +Wood-charged Swardfolk, also called 
 +Treefolk, resemble treants and dryads.
  
-Swampfolk may be evocative of the undead, but are not actually undead. They can feed on living energy.+Swardshifted humans may acquire 
 +beastly or plantish traits, such as animal 
 +ears, or an ability to shapeshift, etc.
  
-Wood-charged Swampfolk resemble curupira and baba yaga.+==== Magic ====
  
-Earth-charged Swampfolk resemble vampires, liches, and ghouls.+The [[arcana:sward|Sward]] Domain is  
 +all about absorbing magical energies  
 +into oneself, infusing them into others  
 +or into familiar spirits.
  
-Associated with death, decay, atrophy, recycling, repurposing.+Humans who practice Swardmagic  
 +use augury, herblore, and witchcraft.
  
-Wizard: Humans who practice Swampmagic release stored magic from living things.+===== Swamp Domain =====
  
-Falling Emissive +<div infobox> 
-Intuitive +  * Falling Emissive 
-Metal × Wood » Earth +  * Intuitive 
-Metal, Death, Wood, Decay, Earth+  * Metal × Wood » Earth 
 +  * Metal, Death, Wood, Decay, Earth 
 +  * Casters: Wizard/Necromancer 
 +</div>
  
-The Swamp Domain is all about leeching magical energies out of living things or collecting, transforming, and repurposing spent magical energies. +Associated with death, decay, atrophy,  
-======  +recycling, repurposing.
-Stonemagic ======+
  
 +==== Folk ====
  
-Stonefolk are the various subterranean folks.+[[folk:swamp|Swampfolk]] may be  
 +evocative of the undead, but are not  
 +actually undead. They can feed on  
 +living energy.
  
-Earth-charged Stonefolk resemble gnomes.+Wood-charged Swampfolk resemble  
 +curupira and baba yaga.
  
-Metal-charged Stonefolk resemble kobolds, goblins, and gremlins.+Earth-charged Swampfolk resemble  
 +[[folk:swamp:trolls]].
  
-Associated with industry, development, law, and order.+Swampshifted humans may resemble 
 +vampires or liches, etc.
  
-Alchemist, Artificer: Humans who practice Stonemagic create magical devices from metal, crystals, and gems and create alchemic potions.+==== Magic ====
  
-Low Transitory +The Swamp Domain is all about  
-Rational +leeching magical energies out of  
-Fire × Earth » Metal +living things or collecting, transforming,  
-Fire, Heat, Earth, Ore, Metal+and repurposing spent magical energies.
  
-The Stone Domain is about understanding and invoking magical rules. +Humans who practice Swampmagic  
-======  +release stored magic from living things.
-Sparkmagic ======+
  
 +===== Stone Domain =====
  
-Sparkfolk are incorporeal spirits that cannot interact with the physical world without inhabiting some physical substance. They cannot inhabit living things.+<div infobox> 
 +  * Low Transitory 
 +  * Rational 
 +  * Fire × Earth » Metal 
 +  * Fire, Heat, Earth, Ore, Metal 
 +  * Casters: Alchemist/Artificer 
 +</div>
  
-Metal-charged Sparkfolk resemble golems, and clockwork automatons.+Associated with industry, development,  
 +law, and order.
  
-Fire-charged Sparkfolk resemble gargoyles.+==== Folk ====
  
-Associated with machinery, clockwork, and artifice.+[[folk:stone|Stonefolk]] are the various  
 +subterranean folks.
  
-Rising Absorptive +Earth-charged Stonefolk resemble  
-Intuitive +gnomes.
-Air × Metal » Fire +
-Air, Fuel, Metal, Flash, Fire+
  
-Cleric: Humans who practice Sparkmagic use prayer and meditation to bind magical energy to objects.+Metal-charged Stonefolk resemble  
 +kobolds, goblins, and gremlins.
  
-The Spark Domain is all about imbuing physical objects with magical energy.+Stoneshifted humans may acquire 
 +darkvision, digging claws, etc.
  
-====== Smokemagic ======+==== Magic ====
  
 +The [[folk:stone|Stone]] Domain is 
 +about understanding and invoking 
 +magical rules.
  
-Smokefolk are naturally non-corporeal. They can create varying physical forms for themselves or inhabit physical objects.+Humans who practice Stonemagic  
 +create magical devices from metal,  
 +crystals, and gems and create  
 +alchemic potions.
  
-Fire-charged Smokefolk resemble demons, devils and imps.+===== Spark Domain =====
  
-Air-charged Smokefolk resemble fae and spirits.+<div infobox> 
 +  * Rising Absorptive 
 +  * Intuitive 
 +  * Air × Metal » Fire 
 +  * Air, Fuel, Metal, Flash, Fire 
 +  * Casters: Cleric/Enchanter 
 +</div>
  
-Associated with shapeshifting, illusion, transfiguration – transactional, based on contract and arcane rules.+Associated with machinery, clockwork,  
 +and artifice.
  
-Rising Emissive +==== Folk ====
-Rational +
-Water × Fire » Air +
-Fire, Steam, Smoke, Wind, Air+
  
-Warlock, Sorcerer: Humans who practice Smokemagic might make a pact with a Smokefolk and allow them to inhabit their bodies, or they might learn to invoke stored magic by learning and harnessing the power of true names.+Sparkfolk are incorporeal spirits that  
 +cannot interact with the physical world  
 +without inhabiting some physical  
 +substance. They cannot inhabit living  
 +things.
  
-The Smoke Domain is all about releasing the magic that naturally builds up within inanimate objects of like affinity.+Metal-charged Sparkfolk resemble  
 +golems, and clockwork automatons.
  
 +Fire-charged Sparkfolk resemble 
 +gargoyles.
  
 +Sparkshifted humans may begin to
 +petrify, acquire an ability to astrally
 +project, etc.
 +
 +==== Magic ====
 +
 +The [[arcana:Spark]] Domain is all about 
 +imbuing physical objects with magical 
 +energy.
 +
 +Humans who practice Sparkmagic use 
 +prayer and meditation to bind magical 
 +energy to objects.
 +
 +===== Smokemagic =====
 +
 +<div infobox>
 +  * Rising Emissive
 +  * Rational
 +  * Water × Fire » Air
 +  * Fire, Steam, Smoke, Wind, Air
 +  * Casters: Sorcerer/Warlock
 +</div>
 +
 +Associated with shapeshifting, illusion, 
 +transfiguration – transactional, based on 
 +contract and arcane rules.
 +
 +==== Folk ====
 +
 +[[folk:smoke|Smokefolk]] are naturally non-corporeal. 
 +They can create varying physical forms 
 +for themselves or inhabit living creatures.
 +
 +Fire-charged Smokefolk resemble 
 +demons, devils and imps.
 +
 +Air-charged Smokefolk resemble fae 
 +and spirits.
 +
 +Smokeshifted humans may become
 +partially invisible or intangible, etc.
 +
 +==== Magic ====
 +
 +The [[arcana:smoke|Smoke]] Domain 
 +is all about releasing the magic that 
 +naturally builds up within inanimate 
 +objects of like affinity.
 +
 +Humans who practice Smokemagic 
 +might make a pact with a Smokefolk 
 +and allow them to inhabit their bodies, 
 +or they might learn to invoke stored 
 +magic by learning and harnessing the 
 +power of true names.
  

arcana.1661475316.txt.gz · Last modified: 2022/08/26 00:55 by turq