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| ====== Skymagic ====== | ====== Skymagic ====== | ||
| + | **Skymagic** bears two elemental charges — [[air]] and [[water]]. Air-charged magic is **aether**, and water-charged magic is **ichor**. | ||
| - | Magic takes on the flavor of the Sky domain and becomes **aether** at its highest point in the cycle of [[arcana]]. It is a transitory magic of motion and migration. Its folk and its wielders understand aether intuitively, | + | In the cycle of [[: |
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| - | Aether bears two elemental charges — [[arcana:air|air]] and [[arcana: | + | |
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| - | Observing the aetherial flows of the heavens, the winds, and the waters gives insight into events and knowledge, distant in both time and space. Manipulating these flows, either by innate affinity or through the arrangement of physical objects or through meditation and performed choreography or music, brings the force of those flows to bear to change the surrounding world. | + | |
| + | Skymagic is a transitory magic of motion and migration. Its folk and its wielders understand aether and ichor intuitively, | ||
| + | Observing the aetherial flows of the heavens, the winds, and the waters gives insight into events and knowledge, distant in both time and space. Manipulating these flows, either by innate affinity or through druidry brings the force of those flows to bear to change the surrounding world. | ||